The Sundering Worlds
The Realms are in Chaos, Aether is no more, and the Gods are Moving
Aether is slipping between the worlds, wreaking havoc throughout the planar realms. A druidic enclave is consumed in bloodmist. A world falls prey to revolution and revolt. A god awakens from the touch of a blade. Three adventurers arise, however, one a voice, one a pawn, and one a child of the gods, to seal the aether rifts and discover their true identities. But the gods for whom they work have designs of their own. Can three adventurers find harmony in the planescape or must they descend into the chaos that is consuming the Great Wheel?